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Jedi Knight: Jedi Academy RolePlaying clan
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 Good Maps.....

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Posts : 580
Join date : 2013-08-23
Age : 23
Location : In his room... reading....

PostSubject: Good Maps.....   Tue Nov 12, 2013 7:03 pm

Venator Star Destroyer, Maybe good for a Space battle OR as one of our ships for travel.

Hologram room that can take you to any of the base FFA maps. Could be handy for sims.

Ship + Lunar Temple, Good for some missions that requires a dark looking temple i assume...(not really darkside, just dark in looks)

Just looking at maps, ill post more ''Cool'' Maps when i find them.
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Posts : 676
Join date : 2013-07-31
Age : 28

PostSubject: Re: Good Maps.....   Wed Nov 20, 2013 8:38 am

Hmm i checked the venator when it was released, its kinda plain and boring, not really good for roleplaying.

As for the second, nice idea of adding base maps, we might use it in the future or w.e, we gotta test it first.

I will check the third when im home, some sites are blocked on my work.

He Who Wishes to be Obeyed Must Know How to Command.

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Leon Veilon


Posts : 31
Join date : 2013-09-07
Age : 23

PostSubject: Re: Good Maps.....   Fri Nov 22, 2013 10:36 pm

Agreed with Kain; could possibly use this very thread for people to post suggestions for potential maps though? Also food for thought: ...Using maps for 'secret' areas in the current temple, rp'ing that it's a few floors lower but having it the same kind of area, 3 different maps, 3 different floors of the temple; works in a number of ways: prevents people from using the light switch and keeps the RP going, keeps people engaged and interested in the map because of the changes and it's diverse? It could be a bad idea, but.. could work?
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